LUNA The Shadow Dust



Inspired by the adventure games of old, LUNA The Shadow Dust is a moving tale of two playable companions drawn together in a hand-animated puzzle adventure, featuring a breathtaking original soundtrack and beautiful 2D cinematics. To light a candle is to cast a shadowBehind the shadow of reality, an enchanted world awaits illumination. LUNA The Shadow Dust Feb 14, 2020 Leave a Comment Inspired by the adventure games of old, LUNA The Shadow Dust is a moving tale of two playable companions drawn together in a hand-animated puzzle adventure, featuring a breathtaking original soundtrack and beautiful 2D cinematics.

Luna: The Shadow Dust Review – A Beguiling Beauty Luna looks like a picture book come to life, but some of its point-and-click puzzles are so prickly they sour the experience. By Ben Reeves on Feb 12, 2020 at 11:00 PM.

LUNA The Shadow Dust review

Need to know

What is it? A puzzle adventure about a boy exploring a dark tower with his cat companion
Expect to pay $23/£17
Developer Lantern Studio
Publisher Coconut Island Games
Multiplayer? No
Link Official site

Hand-drawn animation has been making a resurgence in games recently and it’s a more than welcome feature. There’s something intimate and charming about 2D hand-drawn animation style and LUNA The Shadow Dust’s artwork is a visual feast for the eyes. Its world invited me in and, for the most part, I was completely enchanted. But unfortunately, as much as LUNA looks amazing, there were moments where I felt lost in its puzzling world.

LUNA The Shadow Dust begins with a nameless boy falling from the sky. He drops like a stone through the air but, before crashing into the earth, is saved by a magical force that conjures a bubble around him, gently laying him on the ground. After he awakens he finds a rickety tower and, with his magical cat friend, begins to make his way through the rooms to get to the top. There’s no text or dialogue to explain the story—it’s all a bit mysterious. How high the tower is or what’s at the top is not made clear, but LUNA’s atmosphere and visuals proved more than enough to entice me inside the looming fortress.

As you explore the tower, each room is beautifully crafted from the get-go. The first room you enter is the hallway where a huge intricate mural depicting ancient lore decorates the wall. As you walk past it, colour begins to bleed into the images, like you’re waking the tower from a deep slumber. The legends of this world are etched into every corner and open surface. The cosy kitchen, huge library, and flamboyant music room are all bursting with detail that made me look forward to what other rooms and secrets were hidden away.

Each room in the tower acts a self-contained puzzle. When you solve it, the door the next room will unlock, letting you progress further. The puzzles are in the same vein as other point-and-click adventures—doing simple actions in a certain order, pushing platforms, pressing buttons, and switching between controlling the boy and his feline friend.

Luna The Shadow Dust Free

LUNA

Puzzle rooms aren’t just button pushing and lever pulling, though. Theres always a fun magical twist. In one room, your cat companion transforms into a shadow that can traverse walls, jumping on platforms formed by the shadows of other objects. Another room has a door that transports the duo to different seasons, and there’s a corridor of stained glass windows that morph to show different saints. These animations keep the puzzles from being too static, giving each some flair and making them a joy to solve.

One major theme that is repeated throughout all the puzzles is symbol matching. Almost every puzzle requires you to match two symbols together or challenges you to look at how certain images relate to others. It would almost seem overused if it didn’t fit perfectly with LUNA’s silent story.

Similar to the mural in the entrance, there are numerous paintings and ancient symbols that depict lore and legends throughout the tower and they have a surprising amount of detail. Large spaces of rooms are dedicated to these intricate murals that not only give a backdrop to this fantasy universe but also tie in with the puzzle-solving. I found that if I was stuck on a puzzle, I could examine the environment and there would inevitably be a note, symbol or mural to guide me.

Luna The Shadow Dust Switch

The only time where I felt frustrated with its puzzles—and unfortunately LUNA does have frustrating moments—is when these environmental clues were nowhere to be seen. Instead, I found myself randomly clicking and repeating actions in different arrangements until I found the right order.

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LUNA runs into the same problem that many silent narratives fall into. If a game only communicates through wall murals and symbols, beautiful as they might be, details are going to get lost. Both LUNA’s puzzles and its narrative suffer from this. The main story beats are clear, but the intricacies of this magical world are completely lost, especially towards the end where a clear understanding of the magical forces would have given the emotional finale more punch.

LUNA The Shadow Dust is a fun adventure with some stellar artwork. The puzzles and their magical twists were a joy to solve, even though there were one or two that left me floundering. As much as I appreciated its mysterious silent storytelling, it left me wanting more and not in a good way. I would have loved to know more about the roles that light and shadow play in this fantasy universe, and how all the gods and saints tie into this dark tower at the edge of the world.

LUNA The Shadow Dust

Genre: Adventure

Developer: Lantern Studio

Publisher: Coconut Island Games, Application Systems

Released: February 13, 2020

Requirements (minimum):

  • OS:Windows 7, 8, 8.1, 10
  • Processor:Intel Core i5 2557M or equivalent or better processor
  • Memory:4 GB RAM
  • Graphics: Geforce GT 440 or AMD HD5570 or better
  • Storage:1 GB available space

Luna The Shadow Dust Wiki

By flotsam

LUNA The Shadow Dust

Lantern Studio

This is 3 to 4 hours of dreamy, engaging puzzling.

It is beautifully done, visually and aurally. Hand animated, it reminded me of an elaborately illustrated child's picture book. A muted colour palette in no way looks drab – to the contrary, it can be quite sumptuous. An evocative musical score fills the rooms and accentuates the feeling of the thing, and ambient sound as you prod and poke about does the rest. There is no spoken word, which doesn't matter because nothing is said.

It is essentially escape from a room, each escape putting you in the next room as you ascend a tower at the edge of... somewhere. A childlike character is the initial protagonist, having been deposited there by a floating bubble. Once inside the tower, he/she soon discovers a small four legged creature who joins the travails. You control both, switching between them at will, and the combined efforts of both are required to move on.

Leaving the room you are in simply requires you to unlock the door. How to do that is the point of the room. You might fiddle with machinery, manipulate murals, or simply identify a colour pattern. The rooms got more involved as I went, and while none are terribly hard, quite a few require some thoughtful puzzling.

Each character has its own skills. The child can pull levers, the “pet” can enter small spaces. It can also jump on things, including shadows. Light and shadow plays a part in the bigger picture, and is a very practical part of some rooms. You might have to manipulate things in the room to generate the appropriate shade.

While the pet jumps, you simply click in the appropriate spot to make it happen. There is one (and possibly two) rooms where a bit of timing is involved, but it isn’t in any way an exercise in dexterity. The pet also floats and soars in some places, and the child will spend time outside the rooms, traveling about in a little flying boat.

The best puzzles involve the co-operative efforts of both characters, and there are many of these. It might simply involve taking the pet somewhere so that you can view the back of the mechanism you are working on, or it might be a far more intricate working together, each actively contributing to the solution. The best was probably the four seasons puzzle, unique from my perspective, and thoughtfully elegant.

Climbing a lengthy ladder near the end was probably the only thing I would have tweaked. More an activity than a puzzle, it felt unnecessary.

There is a larger story told primarily through several cinematics. While I might have missed some of its nuances, it was clear what was going on, and the lack of any spoken (or read) word mattered not.

Played with the mouse, the game autosaves as you access a new room. When you come back to the game, you can re-enter that room, or revisit any of the rooms you have already completed.

I liked LUNA a lot.

I played on:

OS: Windows 10, 64 Bit

Processor: Intel i7-9700k 3.7 GHz

RAM: Corsair Dominator Platinum RGB DDR4 32GB

Video card: AMD Radeon RX 580 8192MB

February 2020

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